![]() It transcends the average notion of what a videogame is, and contradicts the player’s perception of the world and of themselves, as all challenging art should do. It’s a game that probes at my subconscious every so often, and it serves as a constant reminder of what the human psyche is able to do to itself. Silent Hill 2 is a game that’s stayed with me since I first played it, always waiting in that dank crevice of my brain where I’m afraid to linger for too long. As the landmark psychological series’ sophomore entry turns 20, gaming editor Tim Bottams takes a look back at Silent Hill 2’s mist-shrouded streets and monstrous innovations ![]()
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